Since Frey can use magic parkour during combat, you can unleash deadly attacks while running literal circles around the bad guys. Swinging a flaming sword or hurling giant boulders is admittedly fun. If you’ve played any open-world game in the last ten years, then you know what to expect here.įrey has an arsenal of elemental magic attacks you can use against foes. Like those games, there’s a large explorable map filled with numerous activities to partake in and an endless horde of enemies to fight. Forspoken review: Gameplayįorspoken is an open-world action RPG akin to titles such as Horizon Forbidden West or Assassin’s Creed Valhalla. The only positive thing I can say about the story is that it serves as a good example of how not to write characters and dialogue. But being unoriginal isn’t the issue here.įorspoken’s narrative could have been wonderful with stronger writing and storytelling. (Image credit: Square-Enix)įorspoken’s story isn’t original, as even the game compares itself to Alice in Wonderland and The Wizard of Oz. I’d give Forspoken a harder time about its bad dialogue and writing, but it’s unfortunately in line with what you'd see in contemporary movies and TV shows - but I won’t go down that rabbit hole.įorspoken has an interesting, if predictable, plot. The rest of the cast talk like generic fantasy stereotypes, but at least they’re mostly likable. I liked Cuff's British accent, but that's about it. I didn't find Cuff as annoying as Frey, but it's a close tie. I understand the writers wanted to make her seem like a street-wise New Yorker, but as a lifelong New Yorker myself, I’ve never met anyone who talks like Frey in my life.įrey has a talking vambrace she calls "Cuff," which serves to tell her (and us) about Athia. Her third-rate Joss Whedon-Esque quippy lines don’t help things either. As I said, Frey will flat-out tell you what she’s feeling instead of letting her actions show us. Speaking of insulting, the dialogue has got to be some of the worst I’ve heard in any medium. Frey’s journey through this strange and treacherous land will take her deep into the heart of corruption where she must battle monstrous creatures, confront the powerful Tantas, and uncover secrets that awaken something much more from within.Frey is magically transported from New York City to the magical land of Athia. Unaffected by the Break and desperate for answers, Frey reluctantly agrees to help the last remaining citizens of Athia who see her as their only hope. At the center of their shattered domains, the Tantas now rule as maddened and evil sorceresses. The Break transformed animals into beasts, men into monsters, and rich landscapes into four dangerous realms. Frey soon learns this beautiful land once flourished under the reign of benevolent matriarchs, called Tantas, until a devastating blight relentlessly corrupted everything it touched. Frey nicknames her new golden companion “Cuff” and sets off to find a way home. A magical, sentient bracelet is inexplicably wrapped around her arm, and Frey discovers the ability to cast powerful spells and use magic to traverse the sprawling landscapes of Athia. Mysteriously transported from New York City, Frey Holland finds herself trapped in the breathtaking land of Athia.
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